Showing posts with label GTA IV. Show all posts
Showing posts with label GTA IV. Show all posts

Thursday, May 15, 2008

What's Wrong With GTA IV? Lets Start With These 10.



I love GTA as much as well, everyone, but there are a few flaws. Here's a great list of 10 of GTA's inperfections:

1. Money Has No Value

This is my biggest beef with GTA IV: money has little value. You go on a hundred missions to earn cash...for what? More ammo? A new pair of shoes? I have $750,000 in my bank account and I live in a shit-hole. All the clothes I can buy were purchased in the early stages of the game. So what am I supposed to do with all this money? This is the American Dream? Where did the option to purchase real-estate go? The whole game is based on making money but the designers forgot one key element: you need something to spend money on, else your money is worthless. $5 hamburgers and an optional freeway toll just don't amount to very much.

2. Multiplayer

Multiplayer in a GTA game is nothing new if you've played previous PC versions and downloaded certain mods, but this is the first time it's been officially included by Rockstar, so you'd think they'd do it right. Instead, multiplayer feels like an afterthought, sporting a level-up system that takes forever to advance in ranks, all so you can unlock a few items of clothing.

The Lobby system can take ages for a game to start, usually because all the stoners in the room forget to click Ready, or worse, bitch and moan about a specific game setting that usually leads to mutiny.

There's no shortage of multiplayer game modes, which is great in theory, but I'd gladly take two well-balanced game modes over a multitude of half-assed, poorly designed ideas that find the majority of players running around maps searching for a freaking car. It's called Grand Theft Auto, not Grand Theft Pedestrian.

A lot of the problems could easily be addressed by a Host who doesn't have his head up his ass, but most toggle settings that are detrimental to fun, usually forcing the majority of players to abandon a round in mid-stride out of sheer boredom. What GTA IV really needs are maps created specifically for multiplayer, something we'll undoubtedly be paying for in future DLC.

3. Ponderous Story

A lot of reviewers keep harping on the stellar, amazing, and unparalleled story, which makes me wonder if any of these guys actually watch movies or read books. The tale of Niko is nothing original, evidenced by hundreds of movies from the era of film noir, but what sets this apart from its cinematic cousins is the sheer ponderousness of the story. This is a plot that barely moves and keeps repeating itself over and over. As a character, Niko doesn't evolve and his actions have little impact on the game world, save for the ending, which is as empty as everything that preceded it.

The writers of GTA IV make a rookie mistake: they tell me, they don't show me. Telling me Niko is searching for his moral compass is of no use, especially when none of the elements manifest in terms of gameplay, save for a few rudimentary decisions that are no more than, "Kill Mr. X or Kill Mr. Y."

4. No Upwards Mobility

The majority of critics claim that GTA IV is about the American Dream, an ethereal concept that means something different for everyone. In the universe of GTA, the American Dream apparently entails moving from one pigsty apartment to another pigsty apartment, albeit in a slightly better part of town. There is zero sense of social advancement or self-sufficiency, and all the way till the end of the game you find yourself working as nothing more than slave-labor for those who are enjoying the American Dream.

5. A Step Back From Previous Versions

While the graphics engine is an amazing achievement and deserving of the highest praise, every other aspect of GTA IV has devolved. It's as if the designers put 95% of their effort into creating a believable environment and used the last 5% for gameplay. Instead of mini-games involving taxi fares, ice-cream trucks, pizza delivery, ambulance driving, fire-fighting, territorial control, managing a gang...you get a boring round of pool, bowling and darts.

6. Wonky Cover System

It's great that GTA IV now has a cover system. It's not so great that it makes me want to punch my Xbox in the face. God forbid you attempt the cover system near several objects as you never know where you'll get attached. I've lost track of how many times I've been in cover mode, only to have the game refuse to fire my weapon for some inexplicable reason, forcing me to uncover and recover. It's annoying, frustrating and lacks polish.

7. Dopey Mini-Games

Billiards, bowling and darts, eh? Three boring mini-games that have little to no impact on anything. You can't even bet an opponent for some cash, which I guess doesn't matter because money has no value anyway. The designers could have exercised a little creativity by developing a little pick-up basketball game at the park, or skeet shooting, or dirt-bike racing. Hell, I'll take a little Frisbee tossing or miniature golf. Something original, for Pete's sake.

8. Relationships Are Idiotic

One new aspect to GTA is the concept of relationships. Unfortunately, it's rudimentary at best, bordering on sublimely retarded. All you have to do is call someone on your phone, pick them up, and head wherever you need to go. Once there, you do nothing that has any impact. As long as you don't total your car or inadvertently shoot your date in the face, they all seem to love you. In the end, relationships in GTA stand as a concept that was never developed. The designers should have taken some notes from The Sims and offered the player tangible options based on the environment the characters find themselves in.

9. Clothing Interface

I made a terrible mistake in the early part of the game: I purchased every bit of clothing I could find. I didn't realize that the clothing interface, which hasn't changed from previous versions, would continue to be a monumental example of crappy design. There is no organization to the clothes, no quick way to select a suit or casual attire, forcing the player to view every single item one-by-one, an act that redefines tedium and borders on torture.

10. Phantom Traffic

I don't know what else to call this, so I'm sticking with Phantom Traffic. Phantom Traffic has been around ever since GTA went 3D and it continues to bug the hell out of me. What is it? It's when you look down a stretch of road and don't see any cars. You turn around, look down another stretch, and still don't see any cars. So you turn back to your original viewpoint and suddenly there's a freaking traffic-jam, cars everywhere. I was hoping the next-gen version of GTA would expand the distance cars appear, but such is not the case. Ultimately, this means it's pointless to look around and see if any cops are around before stealing a car, as the second you turn your attention to the window, you have no idea what has suddenly materialized behind you.



mail

Wednesday, May 14, 2008

Zero Puctuation Reviews GTA IV.

If you never seen/heard Yahtzee review a game now is the perfect time. He's funny, he's British, and he loves games. Well at least I think he loves games, he's just very picky about which ones. Head on over to The Escapist to watch more hilarious video reviews.


mail

Sunday, April 27, 2008

A Trio Of Legit GTA Video's.


***And for some great HD video's check out Gametrailers.com**



This one shows you how to run a toll booth, and evade the cops.

This is a 10 minute preview of GTA IV by someone who keeps running into walls.

This is a helicopter ride through most of the city, it's amazing how Rockstar made it so big and with so much detail.

For tons more videos go check out G4's website: The Feed.


mail

Thursday, April 24, 2008

GTA IV Multiplayer: Just Like Single-Player But With Your Friends!



I just read a few articles over at IGN on their multiplayer take of GTA IV, and damn I can't wait. In every game mode you have all of Liberty City to run free in, no invisible walls, no doors that won't open, just free reign.


There is even a mode called "Free Mode" that alows for you and up to 15 of your closest friends to do whatever the hell you wanna do. Think of this mode as single-player minus the story, so you still have all the fun stuff, cops, pedestrians, guns, cars, helicopters, motorcycles, etc...
So what can you do in Free Mode, kill each other? Sure you could, but think about it as co-op in a way.


My favorite thing to do in a GTA game is all the ancillary stuff, jacking cars, driving around, shooting random people, running people over, getting a wanted level and running from the cops. Now wouldn't that be so much more fun if I could do that with a buddy? How about 4 buddies or 15?


If you are interesting in GTA's multiplayer at all I would highly recommend going over to IGN and giving part 1 and 2 of their multiplayer coverage a read.


IGN GTA Multiplayer Part 1



IGN GTA Multiplayer Part 2


mail

Wednesday, April 16, 2008

Track Your GTA IV Progress With Rockstar's Social Club.



As you can see pre-registration begins tomorrow, but what do you get once you're registered and you have a copy of GTA?

  • LCPD Police Blotter -- A virtual map and tracker of single-player criminal activity logged in Liberty City from the aggregated data of millions of connected players - showing the most dangerous areas of town, most commonly used weapons and more.
  • The Story Gang -- This special single-player leaderboard recognizes players who complete Niko Bellic's main story arc of Grand Theft Auto IV - The leaderboard ranks players according to the total amount of playing time it's taken to complete the story, as well as a historical rank by who has completed it first. Members of this club will receive special online widgets and merit badges marking all of their in-game accomplishments.
  • The 100% Club -- Watch to see who will be the first to complete 100% of the game. The first ten people to be identified on the Social Club as reaching 100% will be sent an ultra-rare commemorative 'key to the city' to mark their accomplishment. In the future, the 100% Club will then carry a historical leaderboard showing rankings of who has completed 100% of a game in the shortest span of playing hours.
  • The Hall of Fame -- This area will dynamically recognize those singularly elite players who have reached the top of the hill on various statistical leaderboards, and will also contain a personal awards display of special in-game landmarks and successes in Social Club competitions.
  • The Liberty City Marathon -- A ranking of special physical milestones achieved in the game - from the amount of miles walked, driven, or swam - to the number of bullets fired and stunt-jumps jumped. There will be additional special marathon-based competitions in the future from this area as well.
You will also see some of the more common multi-player stats such as: kills, deaths, bullets fired, weapons use, etc... Make sure you head over to the Social's website and sign up with your Gamertag/Playstation ID.

Sign Up Here.


mail

Monday, April 14, 2008

Everybody Wants GTA IV For The Xbox 360. (No Surprise here.)



The entire Joystiq Network put up a poll asking it's readers on which platform they will be grabbing GTA on. The results are a little surprising to me, I would have expected that more people would have picked the 360 over the PS3.


In my eyes there is no advantage in the PS3 version, unless you count the "free" PS Network functionality. But I'll pay $50 a year to have a much better on-line experience. Not to mention the 360 version has exclusive DLC and achievements to boot.

Look for GTA IV to hit the streets on April, 29th.


mail